AI itself is not some magical news that arrived yesterday. It is something that’s been in the deep core of the gaming industry for years (NPC behaviour, quest generation, and so on). The fear the industry nowadays has its source in the PR world.

Companies such as Rockstar Games and Nintendo have gone public, stating their latest games will not use AI and that their games are hand-crafted. From the engineering point of view, we can just say that that is not possible. Imagine a GTA campaign with you being alone in the world. Not fun, right?

Execs pushing AI are not the most human or creative people, says Rockstar Games Co-Founder

That happens because AI is and will always be used to “power” the NPCs in the world. And they are responsible for telling you the story of the game. However, I do understand we need to address the originality issue that comes with the AI usage for certain aspects of the game. Design, story line, pretty much everything that is art-related. Something that needs a soul. That itself can and must have more attention from the game developers.

On the other hand, tools such as Inworld AI, Promethean AI, and Scenario.ai are already out there to help to enrich and maintain the world of a game. And I’m not even talking about code generation yet. We have Claude (The best one in my opinion, however, very expensive), Cursor, Codex, RooCode (Now roomate), and the list goes on. The world is evolving due to AI, or should I say “with” AI?

My point is basically this: AI will always be there and keep on being a tool that we can and must use to increase the quality of our work and also make the people who play our game happier.

Companies that keep denying AI usage are just delaying the inevitable. Because, at some point, something is going to leak to the media on how they are running agents for code or project evaluation. That being text, media, 3D rendering, and so on.

The trickiest part about being someone who uses AI is to keep their critical thinking intact. And that will be a problem, even worse for the newcomers who are just arriving in the industry. Those people are going to need a lot of guidance on how to become better workers. Does that mean in the future we will not have junior or mid-level developers? Maybe. Because AI can do pretty much whatever they can do already, with the same bottleneck of needing to be watched. Except that now the most senior employees can have an eye on whatever is being done more closely.

These types of employees will be a problem for the gaming industry, plus other sectors as well. Does that mean AI usage will get banned? Absolutely not. As it is with every new technology that replaces a certain aspect or job position a human used to do… There will be resistance. But it will be crushed by how much productivity can be brought to the table by AI in being the right hands.

NVIDIA itself just talked at GTC 2026 about its newest technology called RTX Neural Texture Compression (NTC). It utilizes neural networks to compress textures in a way that traditional algorithms (such as BC7) cannot, drastically reducing VRAM consumption without losing visual fidelity.

NVIDIA demonstrated a real-world use case where video memory consumption dropped from 6.5 GB to just 970 MB in a complex scene (Tuscan Villa).

The Trick: Instead of storing raw textures in blocks, the AI “learns” the material patterns (such as wood, stone, or metal) and stores only a tiny mathematical representation.

Processing: The “unpacking” of these textures is done in real-time by your card’s Tensor Cores (which is perfect for your RTX 5090, as it has plenty of cores to spare for this).

At the end of the day, the gaming industry is at a crossroads. Studios can keep pretending that every pixel and every line of code is ‘hand-crafted’ by a human soul, but as engineers, we know the math doesn’t add up for the scale of modern gaming.

AI isn’t here to replace the storyteller; it’s here to build a bigger stage for the story to be told. Whether it’s compressing textures to save your VRAM or running local agents to make a world feel alive, the tech is already in the game. The ‘magic’ hasn’t vanished; it has just evolved into a more complex set of algorithms.

What about you? Do you prefer the ‘illusion’ of hand-crafted games, or are you ready for the depth that AI-driven worlds can bring? Let’s discuss it below.